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Retro Street

Whenever I've seen a retro-style game that has some form of open-ended/open world exploration they always seem to have the most deliciously grungey worlds to explore. Creating an open-ended game like that in this style would be an absolute dream.

My only regret with the piece is that I didn't emphasize the looming shadow of the signal tower in the distance. I wanted it to feel like an oppressive tyrant of technology over this neighborhood. But I digress, very happy with the atmosphere of the piece.